Coot: Difference between revisions

508 bytes added ,  13 May 2020
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[[Image:a_zalman_zm_m220w__2d_35_pic.jpg|150px|thumb|right|3d lcd]]
[[Image:a_zalman_zm_m220w__2d_35_pic.jpg|150px|thumb|right|3d lcd]]
Control stereo separation / depth in coot 0.9: the transformation between the eyes is no longer a rotation and is now a shear. Which means that now we don't get part of the map showing up in the left eye but not the right (or vice versa).
This is documented in Section 3.4.1, e.g.
set_hardware_stereo_angle_factor(0.5) # for the Python fans
Hardware stereo failure: try
(set-display-lists-for-maps 0) ;; or maybe 1
in coot 0.9 - see https://www.jiscmail.ac.uk/cgi-bin/webadmin?A2=ind2002&L=COOT&P=R312


==== Zalman Stereo ====
==== Zalman Stereo ====
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